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Re: Player and Pick value

By big_guido1983
8/31/2016 3:08 am
So you answered your own question because that team shouldn't have been a bottom feeder, that's why their picks are valued lower than you "think" they should be. As for the TE that you're complaining about his value, maybe he's worth more in a different more valuable position.

Re: Player and Pick value

By big_guido1983
8/31/2016 3:22 am
GrandadB wrote:
big_guido1983 wrote:
Well the hard part about this game when trading players is the fact that everyone rates players differently. We don't get to see the "universal" rating of a player. So just cause I rate a player as a 90/90 doesn't mean you would. So trading players for picks is easier cause it's a more direct correlation of value


Everyone may rate players differently, but there are those who dominate every league they are in, so they must be evaluating the players the best, right? And you are right, trading players for picks is easier, but the problem is that the pick values are way too low. Pick any one of your teams and you tell me what the average current value of your first round picks are over the last 1-4 seasons since you picked them. I would be willing to bet that that average value isnt under 1500. You could say, "well, those that pick the players better should have that advantage". And I would agree, but you dont have to make it that much easier for them to do so. By acquiring high picks for old vets for less than half the true value of that pick.


Yes but you are giving up a known quantity for a lottery ticket. Said lottery ticket could be worse or better than the known quantity. As for the gms that are "always dominating" their leagues, you seem to only think that they're doing something wrong or shouldn't be allowed. Instead of constantly posting about things trying to lead a "witch hunt" all the time, you should be keeping things private with the admin. Your constant posting of what you think of being wrong doings is really making you look like a chronic whiner instead of helping your cause.

I have

Re: Player and Pick value

By GrandadB
8/31/2016 6:23 am
big_guido1983 wrote:
GrandadB wrote:
big_guido1983 wrote:
Well the hard part about this game when trading players is the fact that everyone rates players differently. We don't get to see the "universal" rating of a player. So just cause I rate a player as a 90/90 doesn't mean you would. So trading players for picks is easier cause it's a more direct correlation of value


Everyone may rate players differently, but there are those who dominate every league they are in, so they must be evaluating the players the best, right? And you are right, trading players for picks is easier, but the problem is that the pick values are way too low. Pick any one of your teams and you tell me what the average current value of your first round picks are over the last 1-4 seasons since you picked them. I would be willing to bet that that average value isnt under 1500. You could say, "well, those that pick the players better should have that advantage". And I would agree, but you dont have to make it that much easier for them to do so. By acquiring high picks for old vets for less than half the true value of that pick.


Yes but you are giving up a known quantity for a lottery ticket. Said lottery ticket could be worse or better than the known quantity. As for the gms that are "always dominating" their leagues, you seem to only think that they're doing something wrong or shouldn't be allowed. Instead of constantly posting about things trying to lead a "witch hunt" all the time, you should be keeping things private with the admin. Your constant posting of what you think of being wrong doings is really making you look like a chronic whiner instead of helping your cause.

I have


"Giving up a known quantity for a lottery ticket" LOL! Yeah, having a first round pick here is like a lottery ticket, are you kidding me?! In the lottery, you have about a 1 in a billion chance of winning it. If what you are saying is the case how come the vast majority of gms, especially the winning gms, keep trading for them??????

I did not say that gm's who dominate their leagues are doing something wrong to do so. What is allowing players to dominate their leagues, outside of superior ability on gameplanning, are weaknesses in the game that are out of balance, like the values for the trade meter on players and picks. Ive got a DE that Im trying to trade, his defaults are in the 80s, his trade meter value is over 800. Good trade material? No? Because any gm on here that knows worth is not going to give 800 worth of trade value for a DE with 47 speed attribute, unless the deal involves a high pick. The actual value of the DE is much less than his rating. Like trying to trade TE & FBs with values over 1000 & 2000. Not whining here, just telling it like it is. Guido, if you would like a TE or FB in a trade for your #1 or 2 picks, please let me know, will be happy to try and get a trade together.

This isnt about "witch hunts" and dupe accounts. This is simply about player values and draft picks. Nobody wants to say anything about something that they take advantage of or have. I had one gm who told me that he felt absolutely horrible about several deals he had done to get #1 picks for very low value in return. One of the only ways that is possible is if the value of those #1's is not protected by the trade meter. No "witchunt", no "chronic complaining", just a suggestion, which is what this section of the com forum is for.
Last edited at 8/31/2016 6:24 am

Re: Player and Pick value

By WarEagle
8/31/2016 6:37 am
GrandadB wrote:
Ive got a DE that Im trying to trade, his defaults are in the 80s, his trade meter value is over 800.


One of the issues is that you (or anyone except JDB) don't know what a player's default rating is. We can see individual skill ratings (cur/fut) and our own unique overall ratings, but we cannot see the AI's default rating for each player.

Unfortunately this is what is used when determining a player's trade value.


Also, in some of your previous comments you seem to using the phrase "first round pick" interchangeably with "the player I drafted with a first round pick". Those are two different things.

I think an example you used was drafting a player at 1.1 whose trade value is now 700. That doesn't mean the pick had a value of 700.
The 1.1 pick has a value of 3000. You will never see a player in any league with a trade value of 3000, because apparently an unknown pick is supposed to be worth more than Joe Montana, but that's a separate issue.
If the player you picked at 1.1 was valued at 700 after you made the pick, then it was a bad pick according to the AI's default ratings.
Last edited at 8/31/2016 6:38 am

Re: Player and Pick value

By grimreaper
8/31/2016 6:40 am
big_guido1983 wrote:
Well the hard part about this game when trading players is the fact that everyone rates players differently. We don't get to see the "universal" rating of a player. So just cause I rate a player as a 90/90 doesn't mean you would. So trading players for picks is easier cause it's a more direct correlation of value


The universal rating is the default value, I thought. The critical ratings are the same ones you weight the most. Like on a DE, speed comes first, right? And from what Ive read and seen on my teams, its not hard to figure out what is most important, like speed & m2m for a CB, speed (that keeps poppin up) and ball carry for a back, strength & pass block for a tackle, etc. I havnt been playing long but I already know that I wont be trading my 1 pick for any player 6 yrs and older and it will take a lot to get that pick off me with or without a good number on the trade meter.
Last edited at 8/31/2016 6:45 am

Re: Player and Pick value

By WarEagle
8/31/2016 7:18 am
grimreaper wrote:
big_guido1983 wrote:
Well the hard part about this game when trading players is the fact that everyone rates players differently. We don't get to see the "universal" rating of a player. So just cause I rate a player as a 90/90 doesn't mean you would. So trading players for picks is easier cause it's a more direct correlation of value


The universal rating is the default value, I thought. The critical ratings are the same ones you weight the most. Like on a DE, speed comes first, right? And from what Ive read and seen on my teams, its not hard to figure out what is most important, like speed & m2m for a CB, speed (that keeps poppin up) and ball carry for a back, strength & pass block for a tackle, etc. I havnt been playing long but I already know that I wont be trading my 1 pick for any player 6 yrs and older and it will take a lot to get that pick off me with or without a good number on the trade meter.


A players' trade value number is the same regardless of which owner is looking at it. It is based on the AI's default rating for that player, among other things.

What is different is the rating each owner sees for the same player.

For example:
Let's say there is a 3rd year RB I have rated at 92 overall, you show him rated at 75 overall, and we both see his trade value as 1000.
Then, there is another 3rd year RB I have rated at 75 overall, you show him rated at 92 overall, and we both see his trade value as 1000.

To us humans it's not going to make any sense why both of these players have the same trade value, but apparently the AI has them rated the same.

The individual skill ratings us humans value the most for each position is not the same as what the AI values most.

Re: Player and Pick value

By grimreaper
8/31/2016 7:30 am
WarEagle wrote:
grimreaper wrote:
big_guido1983 wrote:
Well the hard part about this game when trading players is the fact that everyone rates players differently. We don't get to see the "universal" rating of a player. So just cause I rate a player as a 90/90 doesn't mean you would. So trading players for picks is easier cause it's a more direct correlation of value


The universal rating is the default value, I thought. The critical ratings are the same ones you weight the most. Like on a DE, speed comes first, right? And from what Ive read and seen on my teams, its not hard to figure out what is most important, like speed & m2m for a CB, speed (that keeps poppin up) and ball carry for a back, strength & pass block for a tackle, etc. I havnt been playing long but I already know that I wont be trading my 1 pick for any player 6 yrs and older and it will take a lot to get that pick off me with or without a good number on the trade meter.


A players' trade value number is the same regardless of which owner is looking at it. It is based on the AI's default rating for that player, among other things.

What is different is the rating each owner sees for the same player.

For example:
Let's say there is a 3rd year RB I have rated at 92 overall, you show him rated at 75 overall, and we both see his trade value as 1000.
Then, there is another 3rd year RB I have rated at 75 overall, you show him rated at 92 overall, and we both see his trade value as 1000.

To us humans it's not going to make any sense why both of these players have the same trade value, but apparently the AI has them rated the same.

The individual skill ratings us humans value the most for each position is not the same as what the AI values most.


Thanks for that break down, but makes no difference to me, from what Ive been seein, everybody wants the top 1-3 round picks, pure and simple, esp the 1's. And the other thing I think is that a good fb or te arnt worth anywhere near what a good cb, ss, rb, de, lb, rb, ol are worth. So, im gonna really be hard to trade with when it comes to those high picks. I agree with what grand is sayin, the trade meter values are way off on those.

Re: Player and Pick value

By jdavidbakr - Site Admin
8/31/2016 8:37 am
WarEagle wrote:
The 1.1 pick has a value of 3000. You will never see a player in any league with a trade value of 3000, because apparently an unknown pick is supposed to be worth more than Joe Montana, but that's a separate issue.
If the player you picked at 1.1 was valued at 700 after you made the pick, then it was a bad pick according to the AI's default ratings.


If I make a player worth 3000 points, then the only trade you could make for him is a 1.1.

If I make the top picks worth less and abandon the NFL trade value chart, you'll have more people trading low picks for top first round picks.

Right now I see the path of least inequity to have it as it is, I'd rather you have a hard time trading a player for a 1.1 than make it easier to trade a 1.1 for a 1.32 and 2.15 or something.

Part of the reason the 1.1 is more valuable than any player is that you do have greater flexibility - because you can choose anyone you want. You're in a higher-risk higher-reward situation with more control over who you get. If you're wanting to trade up to the 1.1 to guarantee you get that player you want, you -should- be overpaying for him, because you're not just paying for that player, you're paying for the -guarantee- that you get that player because you are afraid he won't last until your pick.

Re: Player and Pick value

By WarEagle
8/31/2016 9:24 am
jdavidbakr wrote:


If I make a player worth 3000 points, then the only trade you could make for him is a 1.1.


Actually you could trade up to three assets totalling a minimum of 1501 in trade value to a maximum of 5999 for a player with a value of 3000, if I understand the balance bar requirements correctly.

jdavidbakr wrote:

Part of the reason the 1.1 is more valuable than any player is that you do have greater flexibility - because you can choose anyone you want. You're in a higher-risk higher-reward situation with more control over who you get.


I agree with this except for the part about higher reward. How do you get a higher reward than the best player in the league, or even the best player in MFN ever, regardless of who you pick?

I'm fine if no changes are ever made to this, but it will never make sense to me that a single pick is worth more than the best player ever. THAT does not reflect real life at all, but not everything has to.

Re: Player and Pick value

By raymattison21
8/31/2016 10:03 am
We bust less to me that would make picks worth more. Our first round bust fall off the map of trade value but can still play. Looking back at trade offers they involed 900 points worth of picks for like 200 worth of old players. The meter is on right now in that measure. Just prior it was not visable.

Skill positions and speed are not valued much by the AI in draft or trade meter. In experienced active leagues this is only a problem for ones who miss the draft. It is easier to trade that pick that manually set alot of guys. Though i routinlely play with my weights and draft edit settings. There i get decent results relatively quick, but trial and error over alot of drafts has honed that.

I agree with all here, but think looking at the function of speed and how it relates to other skills might be the way to go. Putting a trade value is a common thought of speculation. Let us continue to have the complete engine relect the current values.

I would add a jumping and agilitly rating before changing meter over and over. How about adding screen passes. That would increase the value of QBs and decrease the value of a speed rushing DE. I like the idea of redoing wr/db mechanics before also.

I agree with all of this and over time have directed my thinking more towards other mechanics first. Not to down play the importance here because it is allowing me to trade more often. So thank all for your efforts here, because i know why i rarely trade and build most teams slowly through original picks.